Devlog - 3
okii so I've Added Alot new stuff to the Game, so let me just get right to it:
1. Kickback Force
Every gun now applies a certain amount of to the player which in would enable the player to get an extra Boost depending on with weapon you use.
2. Camera Shake
the Camera Now Shake When Melee, Explosions and when taking damage.
3. Melee
you can now Melee Enemies and Buttons
4. Sensitivity Settings
you can now change Sensitivity settings.
5. Pause Menu
You can Now Pause your Game with A Menu.
6. Pick Ups Spin
Ammo Packs, Shield Packs and Health Packs Now Spin
7.Main Menu
You now load in a Main Menu
8.Doors
you now have 4 types of Doors to interact with
. Trigger Doors
. Button Doors
. Enemy Sensitive Doors
. Destroyable Doors
9.New Maps
You Two New Maps to Play in
10.Enemy Ragdoll Death
Enemies Now Ragdoll on Death
11.Fixed Melee Enemy
The Melee enemies Don't Stutter when attacking.
12.Footstep Sounds
You can Now Hear when The Player makes a Step.
13. Scene Transitions
the scene now goes from one to another with you still saved in it
14.Enemy Drops
enemies now drop ammo and Shields.
Files
Get MechVania
MechVania
Status | In development |
Author | MattJ |
Genre | Shooter, Action |
Tags | 3D, Bullet Hell, First-Person, Low-poly, Mechs, Shoot 'Em Up, Singleplayer, Unity |
More posts
- Devlog #4: Refining Systems and Redesigning Themes in MechVania18 days ago
- Devlog -2Feb 22, 2024
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